# Wicked Island

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1943730
- Developer: RawDarkness
- Released: 2025 · Genre: RPG · List price: $34.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $15.4k to $23.2k per month (mid $19.3k)
- Opportunity score: $19.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 36.7k · Est. lifetime net revenue: $430.3k
- Review sentiment: 77% positive across 1189 reviews (1146 from Steam purchases)
- Review velocity: 65.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 2 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $35.1k |
| After VAT / sales tax (-13% blended) | $30.5k |
| After refunds (-9.5% median) | $27.6k |
| Net to developer (after Steam 30%) | $19.3k |

## Monthly review counts, oldest to newest (12 months)

239, 113, 142, 80, 82, 90, 53, 61, 68, 43, 53, 117

## Markets by review language

- french: 4%
- german: 1%
- koreana: 2% (game NOT localized in this language)
- japanese: 3%
- brazilian: 2%
- english: 63%
- russian: 13%
- spanish: 3% (game NOT localized in this language)
- schinese: 8%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1943730
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
