# Aphelion

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1966410
- Developer: DON'T NOD
- Released: 2026 · Genre: Action · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $14.7k to $22.0k per month (mid $18.4k)
- Opportunity score: $18.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.4k · Est. lifetime net revenue: $94.9k
- Review sentiment: 65% positive across 333 reviews (295 from Steam purchases)
- Review velocity: 73.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $33.3k |
| After VAT / sales tax (-13% blended) | $29.0k |
| After refunds (-9.5% median) | $26.2k |
| Net to developer (after Steam 30%) | $18.4k |

## Monthly review counts, oldest to newest (4 months)

137, 114, 27, 14

## Markets by review language

- japanese: 0% (game NOT localized in this language)
- schinese: 3%
- brazilian: 7%
- french: 11%
- german: 9%
- english: 56%
- russian: 11% (game NOT localized in this language)
- spanish: 3%

Localization gap: 12% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1966410
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
