# 万词破 - 单词女友

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1981560
- Developer: 万词破学游组
- Released: 2026 · Genre: Casual · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $14.5k to $21.8k per month (mid $18.2k)
- Opportunity score: $18.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 13.9k · Est. lifetime net revenue: $69.6k
- Review sentiment: 89% positive across 495 reviews (433 from Steam purchases)
- Review velocity: 144.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 2 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $33.0k |
| After VAT / sales tax (-13% blended) | $28.7k |
| After refunds (-9.5% median) | $26.0k |
| Net to developer (after Steam 30%) | $18.2k |

## Monthly review counts, oldest to newest (3 months)

324, 80, 30

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 3 months. Running a -50% discount in those windows is modeled at +$6.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 1% (game NOT localized in this language)
- schinese: 99% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1981560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
