# Vapor World: Over The Mind

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1996090
- Developer: ALIVE Inc.
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.4k to $8.1k per month (mid $6.8k)
- Opportunity score: $6.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.7k · Est. lifetime net revenue: $8.5k
- Review sentiment: 30% positive across 53 reviews (53 from Steam purchases)
- Review velocity: 54.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.3k |
| After VAT / sales tax (-13% blended) | $10.7k |
| After refunds (-9.5% median) | $9.7k |
| Net to developer (after Steam 30%) | $6.8k |

## Markets by review language

- german: 2% (game NOT localized in this language)
- english: 28%
- koreana: 9%
- russian: 9% (game NOT localized in this language)
- spanish: 6% (game NOT localized in this language)
- japanese: 4% (game NOT localized in this language)
- schinese: 38%
- french: 4% (game NOT localized in this language)

Localization gap: 26% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1996090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
