# Psycho Reign

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1998040
- Developer: D4
- Released: 2022 · Genre: Action · List price: $2.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $110 to $166 per month (mid $138)
- Opportunity score: $359/month at x2.60 dormancy multiplier
- Est. lifetime owners: 1.2k · Est. lifetime net revenue: $883
- Review sentiment: 67% positive across 57 reviews (37 from Steam purchases)
- Review velocity: 7.4 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.7 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.7 years ago
- Store page localized in only 1 language(s)
- No Steam discount in 1.1 years (deepest tracked: -50%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $250 |
| After VAT / sales tax (-13% blended) | $218 |
| After refunds (-9.5% median) | $197 |
| Net to developer (after Steam 30%) | $138 |

## Monthly review counts, oldest to newest (5 months)

17, 5, 10, 4, 1

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$205 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$3.3k to $6.6k (2-4x the trailing net annuity of $1.7k/year). Same error range applies.

## Markets by review language

- french: 3% (game NOT localized in this language)
- german: 9% (game NOT localized in this language)
- english: 79% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- schinese: 6% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1998040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
