# MechWarrior 5: Clans

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2000890
- Developer: Piranha Games Inc.
- Released: 2024 · Genre: Action · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $11.3k to $17.0k per month (mid $14.2k)
- Opportunity score: $14.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 177.0k · Est. lifetime net revenue: $1.6M
- Review sentiment: 74% positive across 5853 reviews (5530 from Steam purchases)
- Review velocity: 64.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $25.7k |
| After VAT / sales tax (-13% blended) | $22.4k |
| After refunds (-9.5% median) | $20.3k |
| Net to developer (after Steam 30%) | $14.2k |

## Monthly review counts, oldest to newest (22 months)

2844, 630, 251, 209, 77, 106, 104, 209, 89, 129, 62, 66, 90, 72, 180, 94, 62, 65, 53, 64, 66, 78

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$27.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1%
- english: 84%
- koreana: 0% (game NOT localized in this language)
- russian: 7% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 1%
- brazilian: 0% (game NOT localized in this language)
- german: 5%
- schinese: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2000890
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
