# Beloved Rapture

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2017620
- Developer: Rapturous Studio
- Publisher: 2 Left Thumbs
- Released: 2024 · Genre: Adventure · List price: $19.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $623 to $935 per month (mid $779)
- Opportunity score: $779/month at x1.00 dormancy multiplier
- Est. lifetime owners: 7.5k · Est. lifetime net revenue: $43.9k
- Review sentiment: 83% positive across 277 reviews (235 from Steam purchases)
- Review velocity: 5.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 8 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $779 |

## Monthly review counts, oldest to newest (22 months)

84, 24, 13, 8, 13, 7, 5, 4, 6, 3, 10, 7, 3, 15, 6, 3, 5, 7, 5, 3, 9, 3

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$2.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 0% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 5% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 85%
- russian: 1% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2017620
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
