# Lost In The Open

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2027380
- Developer: Black Voyage Games
- Publisher: WhisperGames
- Released: 2025 · Genre: Indie · List price: $15.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $608 to $911 per month (mid $760)
- Opportunity score: $760/month at x1.00 dormancy multiplier
- Est. lifetime owners: 5.1k · Est. lifetime net revenue: $27.3k
- Review sentiment: 63% positive across 165 reviews (159 from Steam purchases)
- Review velocity: 5.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 6 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $760 |

## Monthly review counts, oldest to newest (9 months)

65, 47, 13, 11, 6, 8, 4, 2, 3

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$9.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- english: 37%
- koreana: 1% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- schinese: 56%
- brazilian: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2027380
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
