# Cloud Keeper: Shrine of Dal > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 07:35 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 2065400 - Developer: Jetpackgone - Released: 2026 · Genre: Action · List price: $6.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $827 to $1.2k per month (mid $1.0k) - Opportunity score: $1.0k/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $2.4k - Review sentiment: 100% positive across 28 reviews (26 from Steam purchases) - Review velocity: 17.6 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 1 months ago - Last discounted 1 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $1.9k | | After VAT / sales tax (-13% blended) | $1.6k | | After refunds (-9.5% median) | $1.5k | | Net to developer (after Steam 30%) | $1.0k | ## Monthly review counts, oldest to newest (1 months) 19 ## Missed seasonal-sale revenue (modeled) Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$555 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies. ## Markets by review language - koreana: 15% - schinese: 12% - german: 4% - english: 69% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/2065400 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.