# Second Sun

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2085620
- Developer: Grey Wolf Entertainment
- Publisher: Iceberg Interactive
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $559 to $838 per month (mid $698)
- Opportunity score: $698/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.6k · Est. lifetime net revenue: $24.0k
- Review sentiment: 69% positive across 131 reviews (112 from Steam purchases)
- Review velocity: 4.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Last build shipped 7 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $998 |
| Net to developer (after Steam 30%) | $698 |

## Monthly review counts, oldest to newest (9 months)

71, 5, 12, 4, 6, 6, 2, 2, 5

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$5.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 7% (game NOT localized in this language)
- german: 5% (game NOT localized in this language)
- english: 83%

Localization gap: 17% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2085620
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
