# Supernatural

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2093010
- Developer: Hitori De Productions
- Released: 2024 · Genre: Action · List price: $8.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $2.1k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 37.5k · Est. lifetime net revenue: $98.5k
- Review sentiment: 63% positive across 1289 reviews (1171 from Steam purchases)
- Review velocity: 19.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 25 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

132, 44, 36, 39, 31, 57, 19, 20, 16, 18, 10, 17, 11, 17, 14, 8, 14, 38, 17, 24, 34, 11, 11, 18

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$1.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$30.2k to $60.4k (2-4x the trailing net annuity of $15.1k/year). Same error range applies.

## Markets by review language

- russian: 35%
- japanese: 2%
- brazilian: 4%
- french: 4%
- german: 4%
- english: 35%
- koreana: 5%
- spanish: 7%
- schinese: 5%

## Analyst notes (AI-assisted)

Supernatural is a 2024 action title from solo developer Hitori De Productions earning modest residual revenue with a 63% positive rating.

The game generates $1,259/mo in steady residual revenue on a $8.99 price point, with 37,472 lifetime units sold and $98k net lifetime. Review velocity (19/mo) and recent activity (dev post 14 months ago, last discount 0.7 months ago) suggest the title is quietly profitable but dormant post-launch. Acquisition upside is limited by single-studio status and narrow mainstream appeal, but the data hints at loyal niche appeal in Russian and English-speaking markets (694 combined reviews). Best angle is watch status pending developer activity or revival data.

- Most realistic play: watch
- Risk (market): Studio status marked 'fading' with only one title in catalog; developer communication lapsed 14 months ago despite ongoing sales.
- Risk (other): Review sample (n=1) is too sparse to assess community sentiment reliability; 19 reviews per month is below threshold for confident pulse.

Suggested first moves:
1. Request extended review sample and social signal data (Discord, Twitter, forums) to validate whether the 63% positive rating reflects active player satisfaction or survivorship bias.
2. Trace developer contact and recent activity; 14-month dev silence combined with 'fading' studio status may signal availability or abandonment risk.
3. Model downside: if developer becomes unreachable, assess cost of IP acquisition (likely low) versus licensing negotiation friction and platform dependency risk.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2093010
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
