# MotoGP™23

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2100160
- Developer: Milestone S.r.l.
- Released: 2023 · Genre: Racing · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.6k per month (mid $1.3k)
- Opportunity score: $2.5k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 23.7k · Est. lifetime net revenue: $177.3k
- Review sentiment: 76% positive across 995 reviews (741 from Steam purchases)
- Review velocity: 7.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.6 years
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 30 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.4k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

21, 6, 37, 17, 23, 20, 9, 22, 10, 17, 9, 9, 10, 9, 11, 5, 6, 13, 9, 9, 6, 5, 2, 12

## Estimated acquisition range

$32.2k to $64.3k (2-4x the trailing net annuity of $16.1k/year). Same error range applies.

## Markets by review language

- german: 7%
- english: 55%
- koreana: 0% (game NOT localized in this language)
- spanish: 11%
- schinese: 11%
- russian: 1% (game NOT localized in this language)
- japanese: 1%
- brazilian: 6%
- french: 8%

## Analyst notes (AI-assisted)

MotoGP™23 is Milestone's officially-licensed motorcycle racing sim released in 2023 for console and PC.

MotoGP23 is earning $1.34k/mo in residual revenue from a small but stable player base, with 75% positive sentiment despite control scheme friction at launch. The title sits in a niche with limited competition (EA's F1 franchise dominates four-wheelers; motorcycle sims have sparse AAA coverage), but the licensed IP rights, annual franchise refresh cycle, and modest engagement velocity (7 reviews/mo) suggest this is better suited for monitoring than acquisition. A revival play requires resolving input configuration issues and marketing toward the sim-racing community rather than casual racing fans.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): MotoGP rights holder (Dorna Sports) likely retains approval over content, patches, and commercial decisions; any material update or resale requires negotiation.
- Risk (tech): Early reviews cite Xbox controller defaults rendering the game unplayable; control remapping friction is causing refunds and franchise abandonment despite solid core sim.
- Risk (market): Annual franchise model (MotoGP24 will launch ~Oct 2024) cannibalizes older titles; residual revenue assumes players don't upgrade yearly.

What players are asking for:
- Better default controller presets for console players (especially Xbox pad bindings).
- Faster, more intuitive control calibration wizard at startup.
- Physics refinement and feedback tuning for casual vs. simulation modes.

Suggested first moves:
1. Audit Dorna Sports licensing agreement expiration date and renewal cost to establish acquisition feasibility.
2. Interview Milestone on control-scheme QA findings and cost to ship a UX patch targeting console newcomers.
3. Model sales impact of a "Sim Racer's Edition" bundle (MotoGP23 + control guide + tuning presets) at $19.99 to test retention vs. new-year franchise refresh.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2100160
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
