# 私のリアルは充実しすぎている フルボイス版

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2106520
- Developer: TetraScope
- Publisher: HotchPotch K.K.
- Released: 2022 · Genre: Adventure · List price: $9.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.7k to $5.6k per month (mid $4.7k)
- Opportunity score: $7.5k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 169.1k · Est. lifetime net revenue: $421.1k
- Review sentiment: 96% positive across 5449 reviews (5283 from Steam purchases)
- Review velocity: 75.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.4 years
- Last build shipped 12 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.5k |
| After VAT / sales tax (-13% blended) | $7.4k |
| After refunds (-9.5% median) | $6.7k |
| Net to developer (after Steam 30%) | $4.7k |

## Monthly review counts, oldest to newest (24 months)

79, 64, 56, 40, 83, 90, 85, 105, 56, 58, 67, 107, 66, 46, 99, 70, 114, 119, 118, 81, 40, 28, 55, 129

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$9.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$112.3k to $224.7k (2-4x the trailing net annuity of $56.2k/year). Same error range applies.

## Markets by review language

- russian: 0% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 99%
- french: 0% (game NOT localized in this language)
- english: 1% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)

## Analyst notes (AI-assisted)

A Japanese visual novel about a protagonist whose real life is too fulfilling, featuring full voice acting and multiple character routes.

This title has generated $421k lifetime revenue from 169k units at a $9.99 price point with 96% positive reviews and continues earning $4.7k/mo residual in a market where English localization remains minimal (1.5% gap). The game's strength lies in dense character writing and pacing that drives high engagement (player completed all routes without guide), but its Japanese-language dominance and single-studio publisher limit discoverability in Western markets. A localization push or partnership with a visual-novel specialist publisher could unlock the opportunity_usd figure of $7.5k/mo.

- Most realistic play: publishing
- Risk (market): Mainstream awareness is minimal (grade_mainstream false); title is found almost entirely by genre enthusiasts, constraining expansion ceiling.
- Risk (other): Developer TetraScope shows only one title on record and last studio communication was 28.7 months ago, suggesting possible dormancy or low operational visibility.
- Risk (tech): Built 11.8 months ago with no discount history until recent 20% window; aging engine and lack of post-launch sales support may indicate maintenance drift.

What players are asking for:
- Expanded English/Western language support to reach broader audience
- Sequel or spin-off content featuring additional character routes
- Console ports to expand platform presence
- Additional voice acting for side characters or expanded scenes

Suggested first moves:
1. Secure rights negotiation with HotchPotch K.K. and TetraScope to license full publishing and localization; validate current monetization model and IP ownership clarity before commitment.
2. Commission professional English, French and German localization; test with VN-specialist marketing partners (Aksys, Moeyo, MangaGamer) to measure uptake elasticity against current $4.7k/mo residual.
3. Audit player feedback on Console porting feasibility (Switch, PlayStation) and bundling with anime/manga IP cross-promotion; 75 reviews/mo suggests sufficient organic tail to justify targeted expansion spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2106520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
