# They Bleed Pixels > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-06 04:25 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 211260 - Developer: Spooky Squid Games Inc. - Released: 2012 · Genre: Action · List price: $9.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $103 to $154 per month (mid $129) - Opportunity score: $212/month at x1.65 dormancy multiplier - Est. lifetime owners: 153.0k · Est. lifetime net revenue: $328.0k - Review sentiment: 83% positive across 2551 reviews (2039 from Steam purchases) - Review velocity: 2.4 reviews/month (6-month average) ## Why it's flagged - Developer silent for 13 months - Studio quiet across its whole catalog - Store page localized in only 2 language(s) - Last discounted 0 months ago, 8 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $234 | | After VAT / sales tax (-13% blended) | $204 | | After refunds (-9.5% median) | $184 | | Net to developer (after Steam 30%) | $129 | ## Monthly review counts, oldest to newest (24 months) 1, 2, 4, 0, 3, 2, 1, 3, 0, 1, 6, 2, 3, 2, 4, 4, 2, 0, 0, 4, 3, 3, 1, 3 ## Missed seasonal-sale revenue (modeled) Skipped 4 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$269 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/211260 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.