# Stories from Sol: The Gun-Dog

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2118420
- Developer: Space Colony Studios
- Publisher: Astrolabe Games
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.7k)
- Opportunity score: $2.3k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 26.8k · Est. lifetime net revenue: $134.8k
- Review sentiment: 91% positive across 956 reviews (838 from Steam purchases)
- Review velocity: 13.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (18 months)

449, 93, 34, 21, 19, 40, 15, 6, 11, 30, 23, 22, 18, 14, 14, 5, 12, 17

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$10.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$40.2k to $80.4k (2-4x the trailing net annuity of $20.1k/year). Same error range applies.

## Markets by review language

- schinese: 36%
- brazilian: 1% (game NOT localized in this language)
- french: 3%
- german: 1%
- koreana: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- english: 53%
- spanish: 2%
- japanese: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2118420
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
