# Super Lesbian Animal RPG

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2124380
- Developer: ponett
- Released: 2022 · Genre: Indie · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $3.1k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 47.3k · Est. lifetime net revenue: $176.8k
- Review sentiment: 99% positive across 1927 reviews (1478 from Steam purchases)
- Review velocity: 17.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.8 years
- Studio quiet across its whole catalog
- Last build shipped 34 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

21, 23, 29, 19, 45, 45, 29, 30, 22, 17, 17, 31, 18, 18, 15, 11, 22, 36, 15, 18, 12, 15, 13, 31

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$6.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$38.9k to $77.7k (2-4x the trailing net annuity of $19.4k/year). Same error range applies.

## Markets by review language

- japanese: 0% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 96%
- koreana: 0% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)

## Analyst notes (AI-assisted)

Super Lesbian Animal RPG is an indie turn-based RPG with anthropomorphic animal characters, JRPG-inspired combat, and a narrative centered on sapphic and trans representation.

This 2022 solo-dev title from ponett has generated $176k lifetime on 47k units and maintains $1.6k/mo residual revenue despite minimal marketing push. The 98.9% positive review rate, passionate niche community, and strong writing merit acquisition or publishing partnership consideration. However, single-developer status, dormant social signals (33 months since last dev update), and modest monthly velocity limit upside unless repositioned through localization, console porting, or merchandising.

- Most realistic play: publishing
- Risk (other): Solo developer with no visible studio infrastructure; knowledge transfer and IP continuity risk if developer is unavailable.
- Risk (market): Strong core community (LGBTQ+ players, furry/indie enthusiasts) is self-selecting; mainstream crossover appeal unproven despite quality.
- Risk (tech): Built on RPG Maker; porting to console or mobile may require substantial rebuild rather than port.

What players are asking for:
- Console versions (Switch, PlayStation implied by comparison to Deltarune port success)
- Sequel or story expansion content
- Harder difficulty modes or post-game content
- Localization beyond English (Spanish, French, German reviews present but small; 3.8% localization gap noted)

Suggested first moves:
1. Audit console porting feasibility and cost; a Switch release could unlock 5-10x revenue given indie RPG adoption on that platform.
2. Conduct rights/IP conversation with ponett to clarify acquisition vs. publishing partnership vs. co-development; solo-dev model suggests partnership (not buyout) may be preferred.
3. Commission ESRB/PEGI/age-rating review and test localization for Spanish and French markets (top gap languages); low incremental cost for 3-5% uplift.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2124380
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
