# Reignbreaker

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2129810
- Developer: Studio Fizbin
- Publisher: Thunderful Publishing
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $368 to $553 per month (mid $461)
- Opportunity score: $461/month at x1.00 dormancy multiplier
- Est. lifetime owners: 14.0k · Est. lifetime net revenue: $47.1k
- Review sentiment: 76% positive across 541 reviews (439 from Steam purchases)
- Review velocity: 5.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 16 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $836 |
| After VAT / sales tax (-13% blended) | $727 |
| After refunds (-9.5% median) | $658 |
| Net to developer (after Steam 30%) | $461 |

## Monthly review counts, oldest to newest (17 months)

162, 55, 21, 10, 58, 12, 18, 8, 44, 19, 10, 7, 11, 5, 3, 4, 3

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$9.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 4%
- english: 62%
- russian: 11%
- spanish: 3%
- japanese: 1%
- french: 3%
- koreana: 0% (game NOT localized in this language)
- schinese: 9%
- brazilian: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2129810
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
