# Redemption Reapers

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2139300
- Developer: Adglobe
- Publisher: Binary Haze Interactive
- Released: 2023 · Genre: Simulation · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.4k to $2.1k per month (mid $1.7k)
- Opportunity score: $3.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 17.8k · Est. lifetime net revenue: $111.1k
- Review sentiment: 74% positive across 601 reviews (557 from Steam purchases)
- Review velocity: 11.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.2 years
- Studio quiet across its whole catalog
- Last build shipped 3.2 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.1k |
| After VAT / sales tax (-13% blended) | $2.7k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (24 months)

6, 4, 20, 8, 7, 11, 8, 11, 6, 14, 7, 10, 19, 6, 8, 9, 16, 10, 12, 5, 11, 17, 12, 9

## Estimated acquisition range

$41.1k to $82.2k (2-4x the trailing net annuity of $20.6k/year). Same error range applies.

## Markets by review language

- french: 2%
- german: 2%
- russian: 5%
- spanish: 3%
- japanese: 15%
- english: 41%
- koreana: 7%
- schinese: 23%
- brazilian: 3% (game NOT localized in this language)

## Analyst notes (AI-assisted)

Redemption Reapers is a tactical RPG developed by Adglobe and published by Binary Haze Interactive, originally released on console and ported to PC in 2023.

The title has generated $111k lifetime net revenue across 17.8k units with a modest 74% positive review score, but exhibits critical friction: zero discounts in 12 months, dormant developer comms for 38 months, and consistent complaints about PC port UI and keyboard-centric controls that deter genre newcomers. The $1.7k/mo residual revenue and 11 reviews/mo suggest a small but stable audience. This is a licensing or publishing play only, not acquisition; Binary Haze retains publishing rights and Adglobe appears severely inactive.

- Most realistic play: licensing
- Risk (tech): PC port suffers from poor UI implementation and unintuitive control mapping; multiple reviews flag keyboard-heavy design as hostile to mouse input and genre convention.
- Risk (market): Developer silent for 38 months with no content updates, balance patches, or community engagement; studio_status flagged as 'fading' with only 2 titles in portfolio.
- Risk (other): Zero promotional activity in past 12 months despite modest opportunity_usd estimate of $3.6k/mo; price stickiness at $24.99 (with current 60% discount) suggests lack of strategic pricing.

What players are asking for:
- Mouse and UI redesign to match standard strategy game conventions
- Control remapping and full input flexibility
- Balance patches and quality-of-life updates to address difficulty spikes
- Post-launch content or New Game+ enhancements to extend replayability

Suggested first moves:
1. Audit Binary Haze's current IP intentions for the title and assess willingness to license to an experienced TRPG publisher willing to fund a PC control overhaul.
2. Conduct a player cohort analysis: identify whether the 74% positive audience is console carryover (3-59h players) vs. native PC adopters, and assess addressability of UI friction through a minimal patch.
3. Model the upside of a modest content update (balance pass, NG+ tweaks, UI polish) against publishing cost to determine whether licensing + revival is ROI-positive at current $1.7k/mo baseline.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2139300
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
