# Sniper Elite: Resistance

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2169200
- Developer: Rebellion
- Released: 2025 · Genre: Action · List price: $49.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $41.0k to $61.5k per month (mid $51.3k)
- Opportunity score: $51.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 149.5k · Est. lifetime net revenue: $2.5M
- Review sentiment: 75% positive across 5966 reviews (4673 from Steam purchases)
- Review velocity: 122.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (20 titles tracked), so this one may welcome a partner
- Last build shipped 14 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $93.1k |
| After VAT / sales tax (-13% blended) | $81.0k |
| After refunds (-9.5% median) | $73.3k |
| Net to developer (after Steam 30%) | $51.3k |

## Monthly review counts, oldest to newest (19 months)

970, 1018, 277, 255, 179, 154, 203, 104, 112, 159, 166, 259, 138, 122, 129, 56, 59, 222, 146

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 19 months. Running a -50% discount in those windows is modeled at +$357.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 6%
- german: 9%
- english: 61%
- koreana: 2%
- russian: 5%
- schinese: 9%
- brazilian: 5%
- spanish: 3%
- japanese: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2169200
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
