# Sodaman

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2178990
- Developer: Tape Corps
- Publisher: GameDev.ist
- Released: 2026 · Genre: Action · List price: $7.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $1.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 23.4k · Est. lifetime net revenue: $62.8k
- Review sentiment: 77% positive across 862 reviews (732 from Steam purchases)
- Review velocity: 28.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.5k |
| After VAT / sales tax (-13% blended) | $3.1k |
| After refunds (-9.5% median) | $2.8k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (18 months)

306, 78, 37, 8, 22, 3, 23, 8, 5, 26, 41, 11, 5, 13, 7, 21, 95, 32

## Markets by review language

- koreana: 1%
- russian: 5% (game NOT localized in this language)
- spanish: 2%
- japanese: 2%
- schinese: 46%
- brazilian: 1% (game NOT localized in this language)
- french: 2%
- german: 1%
- english: 40%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2178990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
