# Two Point Museum

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2185060
- Developer: Two Point Studios
- Publisher: SEGA
- Released: 2025 · Genre: Casual · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $45.4k to $68.0k per month (mid $56.7k)
- Opportunity score: $56.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 300.8k · Est. lifetime net revenue: $3.0M
- Review sentiment: 95% positive across 13138 reviews (9399 from Steam purchases)
- Review velocity: 225.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $102.9k |
| After VAT / sales tax (-13% blended) | $89.5k |
| After refunds (-9.5% median) | $81.0k |
| Net to developer (after Steam 30%) | $56.7k |

## Monthly review counts, oldest to newest (18 months)

1088, 2502, 529, 353, 290, 655, 313, 314, 305, 1050, 390, 296, 188, 137, 155, 219, 316, 338

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$520.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 1%
- brazilian: 2%
- french: 3%
- german: 7%
- english: 58%
- schinese: 24%
- koreana: 3%
- russian: 1%
- spanish: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2185060
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
