# Edna & Harvey: Harvey's New Eyes

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 219910
- Developer: Daedalic Entertainment
- Released: 2012 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.4k to $3.7k per month (mid $3.0k)
- Opportunity score: $6.4k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 205.3k · Est. lifetime net revenue: $882.3k
- Review sentiment: 88% positive across 3444 reviews (2738 from Steam purchases)
- Review velocity: 28.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 11.3 years
- Studio quiet across its whole catalog
- Last build shipped 7.9 years ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.5k |
| After VAT / sales tax (-13% blended) | $4.8k |
| After refunds (-9.5% median) | $4.4k |
| Net to developer (after Steam 30%) | $3.0k |

## Monthly review counts, oldest to newest (24 months)

14, 12, 11, 10, 22, 21, 15, 16, 23, 18, 13, 28, 13, 9, 15, 12, 16, 27, 6, 35, 39, 41, 29, 20

## Estimated acquisition range

$73.0k to $146.1k (2-4x the trailing net annuity of $36.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2012 point-and-click adventure from Daedalic Entertainment featuring dark humor, hand-drawn art, and puzzle-driven storytelling.

Harvey's New Eyes has generated $882k lifetime on modest volume (205k units) and still yields $3k/mo in residual revenue despite zero developer engagement for 11+ years. The 88% positive rating and strong player affinity for Daedalic's art direction suggest durable appeal within the adventure genre, but unresolved game-breaking bugs and radio silence from the studio indicate this IP is dormant rather than actively managed. Acquisition or revival makes sense only for a publisher willing to patch legacy code and market to existing Daedalic fans; standalone licensing is unlikely.

- Most realistic play: publishing
- Risk (tech): Unpatched game-breaking bugs (missing dialog options cited) with no developer response in 135+ months suggests technical debt may exceed acquisition ROI.
- Risk (market): Studio marked fading with 22 titles in catalog; no signals of meaningful IP expansion potential or franchise revival appetite from Daedalic.
- Risk (other): Elasticity of 1.08 suggests price sensitivity; current $19.99 positioning may constrain volume gains vs. discount-driven spikes.

What players are asking for:
- Bug fixes, especially missing dialog options blocking progression
- More games from Daedalic in this tonal style
- Improved localization consistency across languages

Suggested first moves:
1. Audit codebase for critical bugs (Wendigo dialog, save corruption) and cost repair against $3k/mo residual to determine patch ROI.
2. Contact Daedalic to assess willingness to divest or partner; explore whether IP can be published by a third party without developer involvement.
3. A/B test 20-30% discount tiers on Steam to stress-test elasticity and validate whether sub-$15 price point unlocks meaningful volume lift relative to current $3k/mo baseline.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/219910
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
