# Ascent of Ashes

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2209140
- Developer: Vivid Storm Interactive
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $201 to $302 per month (mid $251)
- Opportunity score: $251/month at x1.00 dormancy multiplier
- Est. lifetime owners: 8.5k · Est. lifetime net revenue: $42.9k
- Review sentiment: 70% positive across 303 reviews (267 from Steam purchases)
- Review velocity: 2.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $456 |
| After VAT / sales tax (-13% blended) | $397 |
| After refunds (-9.5% median) | $359 |
| Net to developer (after Steam 30%) | $251 |

## Monthly review counts, oldest to newest (13 months)

184, 48, 15, 4, 5, 2, 1, 2, 3, 1, 1, 4, 1

## Missed seasonal-sale revenue (modeled)

Skipped 7 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$12.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2209140
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
