# Unrailed 2: Back on Track

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2211170
- Developer: Indoor Astronaut
- Released: 2026 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.5k to $8.2k per month (mid $6.9k)
- Opportunity score: $6.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 56.3k · Est. lifetime net revenue: $377.5k
- Review sentiment: 87% positive across 2106 reviews (1760 from Steam purchases)
- Review velocity: 41.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.5k |
| After VAT / sales tax (-13% blended) | $10.9k |
| After refunds (-9.5% median) | $9.8k |
| Net to developer (after Steam 30%) | $6.9k |

## Monthly review counts, oldest to newest (21 months)

736, 115, 106, 87, 62, 41, 61, 21, 61, 41, 39, 35, 55, 37, 42, 21, 15, 21, 25, 69, 95

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$72.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 7%
- english: 47%
- koreana: 6%
- russian: 5%
- japanese: 6%
- french: 3%
- spanish: 2%
- schinese: 22%
- brazilian: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2211170
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
