# Rivals of Aether II

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2217000
- Developer: Aether Studios
- Released: 2024 · Genre: Action · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $23.0k to $34.5k per month (mid $28.7k)
- Opportunity score: $28.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 220.1k · Est. lifetime net revenue: $1.9M
- Review sentiment: 80% positive across 9874 reviews (6878 from Steam purchases)
- Review velocity: 131.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $52.2k |
| After VAT / sales tax (-13% blended) | $45.4k |
| After refunds (-9.5% median) | $41.1k |
| Net to developer (after Steam 30%) | $28.7k |

## Monthly review counts, oldest to newest (22 months)

2026, 1517, 490, 380, 253, 153, 226, 135, 263, 231, 116, 76, 118, 72, 98, 169, 127, 82, 191, 115, 109, 163

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$221.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 0% (game NOT localized in this language)
- german: 2%
- koreana: 0% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- brazilian: 1%
- french: 4%
- english: 90%
- spanish: 2%
- japanese: 0%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2217000
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
