# Fae Farm

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2230110
- Developer: Phoenix Labs
- Publisher: Gambit Digital
- Released: 2023 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.4k to $3.6k per month (mid $3.0k)
- Opportunity score: $3.9k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 87.1k · Est. lifetime net revenue: $651.3k
- Review sentiment: 80% positive across 3571 reviews (2722 from Steam purchases)
- Review velocity: 16.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 22 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.4k |
| After VAT / sales tax (-13% blended) | $4.7k |
| After refunds (-9.5% median) | $4.3k |
| Net to developer (after Steam 30%) | $3.0k |

## Monthly review counts, oldest to newest (24 months)

56, 48, 38, 49, 53, 52, 27, 67, 27, 39, 23, 38, 63, 24, 19, 33, 14, 20, 9, 13, 9, 14, 11, 40

## Estimated acquisition range

$71.8k to $143.6k (2-4x the trailing net annuity of $35.9k/year). Same error range applies.

## Markets by review language

- japanese: 1%
- schinese: 5%
- brazilian: 2%
- english: 70%
- koreana: 1%
- russian: 1% (game NOT localized in this language)
- french: 7%
- german: 10%
- spanish: 3%

## Analyst notes (AI-assisted)

A cozy fantasy farming simulator with critter-catching, fishing, and seasonal progression launched by Phoenix Labs in 2023.

Fae Farm shows persistent residual revenue of $2,991/mo across a 79% positive review base, driven by solid cozy-game mechanics and DLC monetization. However, the title is dormant: no developer updates in 11 months, zero sales velocity in the past 12 months, and recurring player complaints about unpatched bugs (menu failures, item duplication, net accuracy) suggest post-launch support has stalled. For a publisher or IP holder evaluating a modest-scale catalog acquisition or revival campaign, the core loop is sound and the DLC pipeline untapped, but a commitment to bug resolution and content roadmap transparency will be required to arrest the perception of abandonment and re-engage the community.

- Most realistic play: publishing
- Risk (tech): Multiple player reports of game-breaking bugs (menu unresponsive 85% of the time, item duplication, potion consumption without mana gain, net collision failures) persisting across 22+ months with no patch.
- Risk (market): Zero sales in the past 12 months and 16 reviews/mo suggest the game has reached terminal velocity in the cozy-farming genre; revival requires clear messaging on live-service commitment.
- Risk (other): Developer (Phoenix Labs, single-title studio) has been silent for 11 months; acquisition would require clarity on internal capacity or need for external support to resume active maintenance.

What players are asking for:
- Bug fixes: menu responsiveness, item duplication prevention, net hitbox accuracy, potion/mana interaction logic
- Inventory quality-of-life: shipping bin, stackable food, expanded daily harvest caps (currently 64-item limit)
- Transparent roadmap and update cadence to signal ongoing support

Suggested first moves:
1. Audit codebase and prioritize the 4-5 most-reported bugs (menu UI, duplication exploit, combat accuracy) for a single patch release within 4-6 weeks to signal operational restart.
2. Publish a 6-month roadmap covering bug fixes, DLC expansion plans, and monthly communication schedule to rebuild community trust and justify the $29.99 price point.
3. Evaluate DLC sales and engagement data to identify which cosmetic, story, or gameplay expansions are undermonetized, and develop 1-2 targeted content drops aligned to seasonal themes (cozy-game players respond to thematic content).

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2230110
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
