# Beast Saga

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2232880
- Developer: 嘉兴黑曜石(Jiaxing Obsidian)
- Released: 2026 · Genre: Adventure · List price: $17.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $21.4k to $32.0k per month (mid $26.7k)
- Opportunity score: $40.0k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 85.1k · Est. lifetime net revenue: $513.3k
- Review sentiment: 82% positive across 3143 reviews (2659 from Steam purchases)
- Review velocity: 177.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Store page localized in only 2 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $48.5k |
| After VAT / sales tax (-13% blended) | $42.2k |
| After refunds (-9.5% median) | $38.2k |
| Net to developer (after Steam 30%) | $26.7k |

## Monthly review counts, oldest to newest (17 months)

856, 81, 121, 41, 69, 64, 106, 105, 34, 106, 95, 40, 186, 351, 305, 93, 87

## Missed seasonal-sale revenue (modeled)

Skipped 9 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$118.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$640.6k to $1.3M (2-4x the trailing net annuity of $320.3k/year). Same error range applies.

## Markets by review language

- japanese: 0% (game NOT localized in this language)
- schinese: 99%
- brazilian: 0% (game NOT localized in this language)
- english: 1% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2232880
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
