# A Quiet Place: The Road Ahead

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2233120
- Developer: Stormind Games
- Publisher: Saber Interactive
- Released: 2024 · Genre: Action · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $8.0k to $12.1k per month (mid $10.0k)
- Opportunity score: $16.6k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 73.1k · Est. lifetime net revenue: $640.5k
- Review sentiment: 75% positive across 2488 reviews (2283 from Steam purchases)
- Review velocity: 45.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 21 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $18.2k |
| After VAT / sales tax (-13% blended) | $15.9k |
| After refunds (-9.5% median) | $14.4k |
| Net to developer (after Steam 30%) | $10.0k |

## Monthly review counts, oldest to newest (22 months)

876, 334, 155, 134, 60, 53, 51, 46, 32, 56, 33, 26, 60, 28, 55, 62, 36, 70, 53, 44, 32, 40

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$21.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$241.1k to $482.2k (2-4x the trailing net annuity of $120.5k/year). Same error range applies.

## Markets by review language

- german: 5%
- spanish: 8%
- schinese: 2% (game NOT localized in this language)
- brazilian: 7%
- french: 4%
- english: 63%
- koreana: 1% (game NOT localized in this language)
- russian: 10%
- japanese: 0%

## Analyst notes (AI-assisted)

A Quiet Place: The Road Ahead is a 2024 licensed stealth-action game from Saber Interactive adapting the film franchise into a linear first-person survival experience.

The title has generated $640k lifetime net revenue and maintains $10k/mo residual income despite mixed reception and a steep 67% current discount. Community frustration centers on repetitive mechanics, extreme linearity, and controversial design choices (asthma dependency, loading screens) that undermine the IP's premise. For licensors evaluating franchise health or publishers seeking a back-catalog title with modest ongoing cash flow, this represents a functional but creatively limited property; acquisition or revival would require significant mechanical overhaul to justify the licensing overhead.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Paramount Pictures holds film rights to A Quiet Place; game license terms, renewal costs, and termination clauses are opaque and may constrain pricing, content updates, or sequel strategy.
- Risk (market): Game has lost 77% of launch momentum in 22 months (876 velocity units month 1 to 40 month 22); discount cadence (10 promotions in 12 months, currently -67%) suggests weak organic demand.
- Risk (tech): Player feedback highlights mechanical brittleness: instant-death sound detection, asthma meter dependency, and loading-screen pacing that frustrate core loop replayability and undermine tension design.
- Risk (other): Review sample shows 75% positive rating masks shallow engagement: median playtime 7-10 hours, no DLC or post-launch roadmap mentioned, and comparison to Alien: Isolation reveals AI and dynamic encounter design gaps.

What players are asking for:
- Longer campaign and post-game content (players note brevity vs. The Last of Us pricing parity)
- Reduce or remove asthma mechanic punishing (perceived as arbitrary difficulty rather than thematic design)
- Less linearity and more dynamic AI encounters (cf. Alien: Isolation complaints about creature predictability)
- Improved pacing to reduce loading-screen and waiting downtime

Suggested first moves:
1. Clarify Paramount license terms: renewal cost, exclusivity period, and content-update authority. If renewal is expensive or restrictive, watch may downgrade to pass.
2. Benchmark against Saber's other live-service titles (developer operates 3 titles total) to assess appetite and capability for mechanical patches; residual stability at $10k/mo may not justify post-launch investment.
3. If revival is considered, commission design audit on dynamic AI, pacing, and asthma mechanic removal; community feedback suggests mechanical rework (not content expansion) is the bottleneck.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2233120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
