# Grimshire

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2238470
- Developer: Acute Owl Studio
- Released: 2025 · Genre: Indie · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $19.7k to $29.6k per month (mid $24.7k)
- Opportunity score: $24.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 100.3k · Est. lifetime net revenue: $504.2k
- Review sentiment: 98% positive across 3330 reviews (3135 from Steam purchases)
- Review velocity: 196.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $44.8k |
| After VAT / sales tax (-13% blended) | $39.0k |
| After refunds (-9.5% median) | $35.3k |
| Net to developer (after Steam 30%) | $24.7k |

## Monthly review counts, oldest to newest (13 months)

392, 306, 212, 146, 262, 185, 416, 242, 236, 179, 163, 195, 163

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$52.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 4% (game NOT localized in this language)
- english: 86%
- koreana: 4%
- japanese: 0% (game NOT localized in this language)
- brazilian: 1%
- french: 1%
- russian: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2238470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
