# Train Valley World

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2244470
- Developer: Flazm
- Publisher: tinyBuild
- Released: 2024 · Genre: Indie · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $429 to $643 per month (mid $536)
- Opportunity score: $884/month at x1.65 dormancy multiplier
- Est. lifetime owners: 7.8k · Est. lifetime net revenue: $45.8k
- Review sentiment: 70% positive across 297 reviews (245 from Steam purchases)
- Review velocity: 3.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $972 |
| After VAT / sales tax (-13% blended) | $846 |
| After refunds (-9.5% median) | $766 |
| Net to developer (after Steam 30%) | $536 |

## Monthly review counts, oldest to newest (23 months)

133, 24, 13, 7, 9, 4, 6, 2, 4, 7, 3, 2, 2, 1, 3, 4, 2, 1, 4, 4, 2, 6, 5

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 23 months. Running a -50% discount in those windows is modeled at +$1.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$12.9k to $25.7k (2-4x the trailing net annuity of $6.4k/year). Same error range applies.

## Markets by review language

- german: 8%
- english: 68%
- koreana: 3%
- spanish: 2%
- japanese: 2%
- brazilian: 3%
- french: 3%
- russian: 6%
- schinese: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2244470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
