# Monster Hunter Wilds

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2246340
- Developer: CAPCOM Co., Ltd.
- Released: 2025 · Genre: Action · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $591.7k to $887.5k per month (mid $739.6k)
- Opportunity score: $739.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 6.4M · Est. lifetime net revenue: $85.6M
- Review sentiment: 49% positive across 328169 reviews (199413 from Steam purchases)
- Review velocity: 2206.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (53 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3M |
| After VAT / sales tax (-13% blended) | $1.2M |
| After refunds (-9.5% median) | $1.1M |
| Net to developer (after Steam 30%) | $739.6k |

## Monthly review counts, oldest to newest (18 months)

78373, 41205, 10648, 6081, 18239, 11608, 5821, 4046, 4530, 3855, 4011, 3149, 3320, 1696, 1653, 1044, 2763, 2761

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$7.7M net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 28%
- brazilian: 2%
- french: 2%
- russian: 1%
- japanese: 10%
- german: 3%
- english: 47%
- koreana: 6%
- spanish: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2246340
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
