# A Moment of Bliss

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2257610
- Developer: Keys to My Lockheart
- Released: 2025 · Genre: Casual · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $196 to $295 per month (mid $246)
- Opportunity score: $332/month at x1.35 dormancy multiplier
- Est. lifetime owners: 2.7k · Est. lifetime net revenue: $7.3k
- Review sentiment: 91% positive across 87 reviews (85 from Steam purchases)
- Review velocity: 3.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio quiet across its whole catalog
- Last build shipped 14 months ago
- Store page localized in only 1 language(s)
- Last discounted 5 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $446 |
| After VAT / sales tax (-13% blended) | $388 |
| After refunds (-9.5% median) | $351 |
| Net to developer (after Steam 30%) | $246 |

## Monthly review counts, oldest to newest (12 months)

46, 8, 2, 3, 1, 3, 3, 6, 6, 1, 4, 2

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 12 months. Running a -50% discount in those windows is modeled at +$234 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$5.9k to $11.8k (2-4x the trailing net annuity of $2.9k/year). Same error range applies.

## Markets by review language

- schinese: 2% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 82% (game NOT localized in this language)
- koreana: 3% (game NOT localized in this language)
- russian: 6% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2257610
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
