# Cozy Keep: Farm, Craft, Manage

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2261350
- Developer: Unbossed Games
- Publisher: Level Up Gaming
- Released: 2024 · Genre: Adventure · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $599 to $898 per month (mid $749)
- Opportunity score: $749/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.0k · Est. lifetime net revenue: $43.9k
- Review sentiment: 94% positive across 328 reviews (313 from Steam purchases)
- Review velocity: 6.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $749 |

## Monthly review counts, oldest to newest (21 months)

68, 15, 17, 5, 6, 7, 71, 17, 16, 16, 14, 6, 6, 4, 6, 4, 11, 10, 4, 4, 8

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$1.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 1% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 7% (game NOT localized in this language)
- english: 89% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2261350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
