# SUBNET - Escape Room Adventure

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2278920
- Developer: M9 Games
- Released: 2023 · Genre: Adventure · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $106 to $159 per month (mid $133)
- Opportunity score: $319/month at x2.40 dormancy multiplier
- Est. lifetime owners: 832 · Est. lifetime net revenue: $1.7k
- Review sentiment: 52% positive across 27 reviews (26 from Steam purchases)
- Review velocity: 2.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.0 years
- Studio quiet across its whole catalog
- Last build shipped 24 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $241 |
| After VAT / sales tax (-13% blended) | $210 |
| After refunds (-9.5% median) | $190 |
| Net to developer (after Steam 30%) | $133 |

## Monthly review counts, oldest to newest (8 months)

8, 2, 3, 7, 3, 1, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$473 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$3.2k to $6.4k (2-4x the trailing net annuity of $1.6k/year). Same error range applies.

## Markets by review language

- schinese: 8% (game NOT localized in this language)
- brazilian: 4% (game NOT localized in this language)
- french: 4%
- german: 4%
- english: 52%
- koreana: 12%
- spanish: 12%
- japanese: 4%

Localization gap: 12% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2278920
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
