# Full Throttle Remastered

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 228360
- Developer: Double Fine Productions
- Released: 2017 · Genre: Adventure · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $3.1k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 138.4k · Est. lifetime net revenue: $445.9k
- Review sentiment: 92% positive across 3234 reviews (2516 from Steam purchases)
- Review velocity: 18.2 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (17 titles tracked), so this one may welcome a partner
- Last build shipped 6.2 years ago
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.7k |
| After VAT / sales tax (-13% blended) | $2.3k |
| After refunds (-9.5% median) | $2.1k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

13, 6, 16, 16, 28, 18, 11, 15, 11, 32, 22, 26, 17, 12, 19, 13, 24, 24, 18, 12, 16, 16, 15, 32

## Estimated acquisition range

$35.1k to $70.2k (2-4x the trailing net annuity of $17.6k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2017 remaster of LucasArts' 1995 point-and-click biker adventure, featuring Ben Throttle's quest across the American Southwest.

Full Throttle Remastered is a quiet performer with strong legacy appeal: 91.6% positive reviews, $445.9k lifetime net, and consistent monthly residuals of $1,463/mo despite minimal active marketing. The title has genuine nostalgia pull from lapsed adventure-game players and remains playable, but a documented crash bug in late-game content and aging infrastructure suggest a modest refresh or port could unlock dormant sales without major investment.

- Most realistic play: revival
- Risk (tech): Confirmed crash bug post-minefield puzzle blocks completion for some players; unresolved across multiple support attempts suggests underlying engine fragility on certain hardware configurations.
- Risk (market): Adventure genre remains niche; 138k lifetime units and B-grade classification indicate ceiling audience rather than breakout potential.

What players are asking for:
- Bug fixes for late-game crash preventing completion
- Port or native support for modern platforms (Switch, mobile implied by mentions of 'good old days')
- Clarity on original 1995 vs. remaster differences in marketing

Suggested first moves:
1. QA sweep and patch for the documented post-minefield crash; prioritize Windows/Mac stability; estimate 2-4 week turnaround and resubmit to Steam QA.
2. Evaluate port feasibility to Nintendo Switch and iOS (puzzle games and retro nostalgia perform well on mobile); leverage existing Double Fine publishing pipeline.
3. Launch targeted ad campaign to LucasArts and classic adventure communities (Reddit, Discord, YouTube retrospectives) to drive awareness; current $14.99 price holds 91% positive ratio, so conversion efficiency likely high.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/228360
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
