# Taiko no Tatsujin: Rhythm Festival

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2288630
- Developer: Bandai Namco Amusement Lab Inc.
- Publisher: Bandai Namco Entertainment Inc.
- Released: 2024 · Genre: Casual · List price: $79.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $15.0k to $22.6k per month (mid $18.8k)
- Opportunity score: $18.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 39.5k · Est. lifetime net revenue: $924.1k
- Review sentiment: 84% positive across 1598 reviews (1235 from Steam purchases)
- Review velocity: 32.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 2 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $34.1k |
| After VAT / sales tax (-13% blended) | $29.7k |
| After refunds (-9.5% median) | $26.9k |
| Net to developer (after Steam 30%) | $18.8k |

## Monthly review counts, oldest to newest (21 months)

528, 68, 43, 31, 65, 48, 29, 32, 42, 24, 33, 62, 17, 42, 22, 30, 24, 35, 15, 42, 47

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$207.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1%
- koreana: 15% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- german: 0%
- english: 42%
- spanish: 1%
- japanese: 20%
- schinese: 17%

Localization gap: 18% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2288630
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
