# Shambles: Sons of Apocalypse

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2289630
- Developer: EXLIX
- Publisher: GRAVITY
- Released: 2025 · Genre: Adventure · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $827 to $1.2k per month (mid $1.0k)
- Opportunity score: $1.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.6k · Est. lifetime net revenue: $71.2k
- Review sentiment: 78% positive across 390 reviews (332 from Steam purchases)
- Review velocity: 6.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (14 months)

126, 61, 26, 23, 14, 5, 24, 7, 4, 2, 5, 5, 5, 16

## Markets by review language

- schinese: 64%
- french: 0% (game NOT localized in this language)
- english: 13%
- koreana: 20%
- russian: 1% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2289630
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
