# Master of Realms

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2295940
- Developer: TheMasterForge LLC
- Released: 2026 · Genre: RPG · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.7k)
- Opportunity score: $1.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 864 · Est. lifetime net revenue: $11.6k
- Review sentiment: 76% positive across 54 reviews (27 from Steam purchases)
- Review velocity: 5.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- 50% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (5 months)

9, 10, 3, 1, 2

## Markets by review language

- english: 70%
- russian: 11% (game NOT localized in this language)
- brazilian: 7% (game NOT localized in this language)
- german: 11% (game NOT localized in this language)

Localization gap: 30% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2295940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
