# EBOLA VILLAGE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2306030
- Developer: indie_games_studio
- Released: 2025 · Genre: Action · List price: $16.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $608 to $912 per month (mid $760)
- Opportunity score: $1.0k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 12.1k · Est. lifetime net revenue: $69.1k
- Review sentiment: 81% positive across 426 reviews (379 from Steam purchases)
- Review velocity: 5.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio quiet across its whole catalog
- Last build shipped 14 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $760 |

## Monthly review counts, oldest to newest (15 months)

202, 45, 26, 30, 11, 4, 4, 5, 29, 7, 8, 5, 4, 3, 5

## Estimated acquisition range

$18.2k to $36.5k (2-4x the trailing net annuity of $9.1k/year). Same error range applies.

## Markets by review language

- english: 32%
- koreana: 0% (game NOT localized in this language)
- spanish: 1%
- schinese: 4%
- brazilian: 1% (game NOT localized in this language)
- german: 4%
- russian: 54%
- japanese: 1% (game NOT localized in this language)
- french: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2306030
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
