# Cursed Halls

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2316700
- Developer: Souls Alive Development
- Released: 2024 · Genre: Adventure · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $170 to $255 per month (mid $213)
- Opportunity score: $351/month at x1.65 dormancy multiplier
- Est. lifetime owners: 832 · Est. lifetime net revenue: $1.7k
- Review sentiment: 94% positive across 33 reviews (26 from Steam purchases)
- Review velocity: 4.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 20 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $386 |
| After VAT / sales tax (-13% blended) | $336 |
| After refunds (-9.5% median) | $304 |
| Net to developer (after Steam 30%) | $213 |

## Monthly review counts, oldest to newest (6 months)

16, 4, 1, 1, 1, 2

## Estimated acquisition range

$5.1k to $10.2k (2-4x the trailing net annuity of $2.6k/year). Same error range applies.

## Markets by review language

- spanish: 50% (game NOT localized in this language)
- japanese: 4% (game NOT localized in this language)
- schinese: 12% (game NOT localized in this language)
- french: 4% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- english: 23%
- koreana: 4% (game NOT localized in this language)

Localization gap: 77% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2316700
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
