# Winnie's Hole

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2319730
- Developer: Twice Different
- Released: 2026 · Genre: Indie · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.3k to $8.0k per month (mid $6.7k)
- Opportunity score: $6.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.1k · Est. lifetime net revenue: $50.8k
- Review sentiment: 95% positive across 344 reviews (316 from Steam purchases)
- Review velocity: 53.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 5 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.1k |
| After VAT / sales tax (-13% blended) | $10.5k |
| After refunds (-9.5% median) | $9.5k |
| Net to developer (after Steam 30%) | $6.7k |

## Monthly review counts, oldest to newest (6 months)

160, 102, 35, 9, 4, 8

## Markets by review language

- french: 7%
- german: 1%
- koreana: 1%
- spanish: 3%
- japanese: 3%
- english: 76%
- russian: 8%
- schinese: 1% (game NOT localized in this language)
- brazilian: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2319730
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
