# StormEdge

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2321350
- Developer: Shieldbreaking Games
- Publisher: HypeTrain Digital
- Released: 2024 · Genre: Action · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $204 to $307 per month (mid $256)
- Opportunity score: $422/month at x1.65 dormancy multiplier
- Est. lifetime owners: 5.3k · Est. lifetime net revenue: $23.1k
- Review sentiment: 71% positive across 224 reviews (165 from Steam purchases)
- Review velocity: 2.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 22 months
- Studio quiet across its whole catalog
- Last build shipped 22 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $464 |
| After VAT / sales tax (-13% blended) | $404 |
| After refunds (-9.5% median) | $365 |
| Net to developer (after Steam 30%) | $256 |

## Monthly review counts, oldest to newest (22 months)

99, 9, 4, 2, 2, 4, 1, 5, 6, 2, 3, 12, 1, 1, 2, 3, 4, 5, 0, 2, 2, 1

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$1.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.1k to $12.3k (2-4x the trailing net annuity of $3.1k/year). Same error range applies.

## Markets by review language

- english: 50%
- koreana: 9%
- russian: 15%
- spanish: 1%
- japanese: 1%
- schinese: 15%
- brazilian: 7%
- french: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2321350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
