# Once Alive

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2336440
- Developer: Cem Boray Yıldırım
- Publisher: GameDev.ist
- Released: 2024 · Genre: Adventure · List price: $11.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $806 to $1.2k per month (mid $1.0k)
- Opportunity score: $1.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 13.2k · Est. lifetime net revenue: $46.1k
- Review sentiment: 84% positive across 492 reviews (411 from Steam purchases)
- Review velocity: 11.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Last build shipped 17 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (21 months)

151, 54, 12, 10, 31, 9, 12, 8, 8, 5, 8, 6, 4, 24, 7, 14, 8, 13, 8, 20, 6

## Markets by review language

- french: 1% (game NOT localized in this language)
- russian: 10%
- spanish: 1%
- japanese: 3%
- schinese: 15%
- brazilian: 2%
- german: 8%
- english: 58%
- koreana: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2336440
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
