# Moon's Creed

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2340510
- Developer: Creedon Games
- Released: 2025 · Genre: Strategy · List price: $11.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $268 to $402 per month (mid $335)
- Opportunity score: $335/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.4k · Est. lifetime net revenue: $17.8k
- Review sentiment: 75% positive across 178 reviews (138 from Steam purchases)
- Review velocity: 3.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $608 |
| After VAT / sales tax (-13% blended) | $529 |
| After refunds (-9.5% median) | $479 |
| Net to developer (after Steam 30%) | $335 |

## Monthly review counts, oldest to newest (17 months)

43, 10, 1, 10, 3, 4, 30, 7, 2, 2, 6, 1, 1, 3, 10, 5, 0

## Markets by review language

- english: 28%
- koreana: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- japanese: 4%
- schinese: 63%
- french: 2% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2340510
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
