# Frosthaven

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2347080
- Developer: Snapshot Games Inc.
- Publisher: Arc Games
- Released: 2025 · Genre: RPG · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $9.0k to $13.5k per month (mid $11.3k)
- Opportunity score: $11.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 25.4k · Est. lifetime net revenue: $340.7k
- Review sentiment: 72% positive across 938 reviews (794 from Steam purchases)
- Review velocity: 33.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $20.5k |
| After VAT / sales tax (-13% blended) | $17.8k |
| After refunds (-9.5% median) | $16.1k |
| Net to developer (after Steam 30%) | $11.3k |

## Monthly review counts, oldest to newest (13 months)

192, 160, 48, 74, 51, 17, 52, 40, 26, 35, 38, 31, 32

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$32.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3%
- english: 63%
- russian: 4%
- schinese: 18%
- german: 4%
- koreana: 3%
- spanish: 1%
- japanese: 1% (game NOT localized in this language)
- brazilian: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2347080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
