# KONOSUBA - God's Blessing on this Wonderful World! Love For These Clothes Of Desire!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2349140
- Developer: MAGES. Inc.
- Publisher: PQube
- Released: 2024 · Genre: Action · List price: $49.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $3.0k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 6.6k · Est. lifetime net revenue: $96.3k
- Review sentiment: 87% positive across 296 reviews (206 from Steam purchases)
- Review velocity: 4.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio active elsewhere (31 titles tracked), so this one may welcome a partner
- Last build shipped 30 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

3, 7, 3, 11, 7, 3, 5, 2, 1, 8, 3, 2, 3, 3, 2, 6, 3, 6, 5, 3, 3, 10, 2, 3

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$4.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$38.0k to $76.0k (2-4x the trailing net annuity of $19.0k/year). Same error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- english: 66%
- russian: 13% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 8% (game NOT localized in this language)
- brazilian: 4% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)

Localization gap: 34% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A 2024 action game based on the KonoSuba anime franchise, featuring character-focused gameplay and narrative content.

This title sits at an interesting inflection point: 87% positive reception, recent deep discount (0.2 months ago), and steady residual flow ($1.58k/mo mid estimate) suggest genuine player engagement, but localization gaps (34% missing, notably Russian and Chinese) and subdued review velocity (4.3/mo) indicate untapped market. The 65% max discount and $3k opportunity upside flag pricing elasticity and regional expansion as the near-term levers. For a publisher or IP holder, this is a quiet earner with clear, low-risk remediation paths; for a revival play, localization + community visibility would be the first test.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): KonoSuba IP rights (anime, light novels, merchandise) held by media conglomerates (likely J.C.Staff, Kadokawa) with complex sublicensing; any expansion or porting requires upstream approval.
- Risk (market): Anime-tie-in games have historically volatile retention; genre (action) is crowded and reviews cite story more than mechanics, limiting franchise-agnostic appeal.
- Risk (localization): 34% language gap with strong Russian and Chinese demand signals suggests either publisher cost-cutting or rights restrictions; fixing this alone could shift residual $1k+ monthly.

What players are asking for:
- Chinese language support (Simplified and Traditional)
- Russian localization
- More story content / character-driven narrative
- Quality-of-life UI and performance tweaks

Suggested first moves:
1. Audit IP licensing terms with Kadokawa/J.C.Staff: confirm scope for translation, regional pricing, and DLC approval to unblock Simplified/Traditional Chinese and Russian localization within 2-3 months.
2. A/B test regional pricing and re-discounting in RU/CN via key resellers (30% key share already in play): model suggests $1k+ monthly uplift from 34% localization closure alone.
3. Publish a transparent 6-month roadmap (even lightweight: new story chapter, balance pass, cosmetics) and pin a community post; reviews_per_month at 4.3 and months_since_dev_post at 29.4 both suggest visibility collapse and easy re-engagement win.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2349140
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
