# Outside the Blocks

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2350220
- Developer: Michał Kubas
- Released: 2025 · Genre: Casual · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $519 to $779 per month (mid $649)
- Opportunity score: $649/month at x1.00 dormancy multiplier
- Est. lifetime owners: 6.0k · Est. lifetime net revenue: $30.2k
- Review sentiment: 88% positive across 201 reviews (188 from Steam purchases)
- Review velocity: 5.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.0k |
| After refunds (-9.5% median) | $928 |
| Net to developer (after Steam 30%) | $649 |

## Monthly review counts, oldest to newest (9 months)

129, 14, 15, 2, 3, 9, 3, 10, 4

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$8.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 1%
- schinese: 5%
- french: 4%
- german: 8%
- english: 71%
- russian: 9%
- spanish: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2350220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
