# Monster Jam™ Showdown

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2350280
- Developer: Milestone S.r.l.
- Released: 2024 · Genre: Racing · List price: $49.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.4k to $3.7k per month (mid $3.0k)
- Opportunity score: $4.1k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 6.7k · Est. lifetime net revenue: $97.7k
- Review sentiment: 73% positive across 238 reviews (209 from Steam purchases)
- Review velocity: 8.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.5k |
| After VAT / sales tax (-13% blended) | $4.8k |
| After refunds (-9.5% median) | $4.4k |
| Net to developer (after Steam 30%) | $3.0k |

## Monthly review counts, oldest to newest (22 months)

29, 17, 12, 6, 11, 9, 8, 10, 10, 2, 13, 7, 5, 3, 7, 10, 8, 10, 10, 6, 12, 4

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$6.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$73.1k to $146.1k (2-4x the trailing net annuity of $36.5k/year). Same error range applies.

## Markets by review language

- russian: 1% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- japanese: 1%
- schinese: 2%
- brazilian: 3%
- french: 4%
- german: 6%
- english: 83%

## Analyst notes (AI-assisted)

Monster Jam Showdown is a licensed arcade racing game featuring the monster truck franchise, developed by Milestone in 2024.

This title has generated ~$98k lifetime net on modest unit volume (6.7k copies), maintaining $3.0k/mo residual revenue despite zero developer communication in 18 months. The 80% current discount and 8 promotions in 12 months suggest aggressive inventory clearance rather than active marketing. For a publisher or revival lead, the core appeal (Monster Jam IP + arcade racing) remains intact; the risk is whether Milestone retains publishing rights or if Monster Jam brand owners (Feld Entertainment) control the license.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Monster Jam is owned by Feld Entertainment; game license terms, exclusivity windows and revival rights must be verified before acquisition or marketing investment.
- Risk (market): 73% positive sentiment is respectable but review velocity (8.3/mo) and low absolute volume (6.7k units) indicate the arcade racer niche and Monster Jam brand did not drive mainstream adoption.
- Risk (other): Developer silence for 17.5 months post-launch suggests no planned DLC, balance patches or live-ops roadmap; revival would require external production commitment.

Suggested first moves:
1. Confirm with Feld Entertainment whether Monster Jam digital publishing rights are exclusive to Milestone or assignable; check license expiration and any option-to-renew terms.
2. Audit server costs and ongoing royalty obligations; at $3.0k/mo residual, a publisher needs sub-$200k annual burn to justify dormant-catalog ownership.
3. Evaluate lightweight revival options: seasonal cosmetics, one cross-promotion bundle with another Milestone title (the developer has 41 titles), or bundle inclusion in a larger racing collection, rather than full redevelopment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2350280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
