# Moonlighter 2: The Endless Vault

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2350790
- Developer: Digital Sun
- Publisher: 11 bit studios
- Released: 2025 · Genre: Action · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $21.6k to $32.3k per month (mid $26.9k)
- Opportunity score: $26.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 78.8k · Est. lifetime net revenue: $792.3k
- Review sentiment: 85% positive across 3066 reviews (2462 from Steam purchases)
- Review velocity: 107.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $48.9k |
| After VAT / sales tax (-13% blended) | $42.6k |
| After refunds (-9.5% median) | $38.5k |
| Net to developer (after Steam 30%) | $26.9k |

## Monthly review counts, oldest to newest (9 months)

1210, 407, 207, 57, 177, 107, 133, 73, 96

## Markets by review language

- koreana: 3% (game NOT localized in this language)
- spanish: 5%
- schinese: 13%
- french: 4%
- german: 4%
- english: 53%
- russian: 9%
- japanese: 3%
- brazilian: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2350790
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
