# Home Safety Hotline

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2357910
- Developer: Night Signal Entertainment
- Released: 2024 · Genre: Casual · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.7k per month (mid $4.8k)
- Opportunity score: $6.2k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 87.3k · Est. lifetime net revenue: $382.4k
- Review sentiment: 91% positive across 2918 reviews (2727 from Steam purchases)
- Review velocity: 43.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 23 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.7k |
| After VAT / sales tax (-13% blended) | $7.6k |
| After refunds (-9.5% median) | $6.8k |
| Net to developer (after Steam 30%) | $4.8k |

## Monthly review counts, oldest to newest (24 months)

60, 83, 154, 89, 143, 108, 47, 45, 34, 40, 57, 60, 32, 30, 41, 50, 57, 81, 39, 36, 37, 51, 55, 44

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$13.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$114.8k to $229.6k (2-4x the trailing net annuity of $57.4k/year). Same error range applies.

## Markets by review language

- french: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- english: 94% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A 1996-set point-and-click analog-horror job simulator where you identify supernatural household threats via phone calls and a creature database.

Home Safety Hotline is a quietly profitable niche hit with exceptional community sentiment (91% positive, 44 reviews/month 6-month average) and stable residual revenue of $4.78k/mo on a $382k lifetime take from 87k units. The game's short runtime (3-7 hours), contained scope, and minimal localization suggest it was built efficiently and is now a low-maintenance cash generator. For a small publisher or platform aiming for portfolio depth in indie horror, this represents a proven IP with room for sequel, narrative expansion, or licensing to streaming platforms seeking analog-horror-adjacent content.

- Most realistic play: publishing
- Risk (market): Analog-horror and job-simulator trends peaked in 2023-2024; saturation in similar titles (That's Not My Neighbor referenced in reviews) may erode future discovery.
- Risk (other): Single-title studio (Night Signal Entertainment, 1 title) means no proven ability to ship a second title or scale a franchise; sequel risk is execution-dependent.
- Risk (tech): 100% localization gap and only 1 language supported limits addressable market to English-speaking regions; expansion requires translation and cultural adaptation investment.

What players are asking for:
- Longer campaign or sequel content (multiple reviews note shortness as only complaint)
- Higher-resolution creature art in-game (currently behind art book unlock)
- QOL: faster database scrolling/search interface
- Crossover or DLC expansion (DLC exists but reception unclear)

Suggested first moves:
1. Audit Night Signal's current roadmap and studio capacity: confirm whether a sequel or substantial DLC is in progress, and evaluate founder retention risk before acquisition.
2. Model localization ROI: prioritize Spanish, French, German, Simplified Chinese, and Japanese (already 125 reviews in these languages) to capture $2-4k/mo incremental revenue per language based on review density.
3. Explore licensing to streaming platforms (Netflix, Amazon) or podcast networks for a serialized audio adaptation; the 'call center' format is production-friendly and extends IP reach without game development overhead.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2357910
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
